﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine;

namespace ProjScan.RecordManager
{
	// Token: 0x02000281 RID: 641
	internal class ParticleSystemRecordManager : ComponentRecordManager<ParticleSystem, ParticleSystemAssetData>
	{
		// Token: 0x060010FC RID: 4348 RVA: 0x0004F83C File Offset: 0x0004DA3C
		public override ParticleSystemAssetData CreateAssetData(int directoryId, ParticleSystem component, string assetName)
		{
			return new ParticleSystemAssetData(directoryId, component, assetName);
		}

		// Token: 0x1700037F RID: 895
		// (get) Token: 0x060010FD RID: 4349 RVA: 0x0004F858 File Offset: 0x0004DA58
		public override string TableTag
		{
			get
			{
				return "particlesystem";
			}
		}
	}
}
